nu credeti ca au devenit deja prea repetitive meniurile "lite" ?? gata.. am inteles.. stiti sa scoteti ceva din caramel si sa faceti meniul mai mic.. dar gata)))))))))))))))))))))))))))))))))))
Code: #if defined ( ENABLE_CUSTOM_FOV ) && ENABLE_CUSTOM_FOV != 0 VOID WINAPI OnOverrideView(CViewSetup * pViewSetup) { static bool bPistol = false; static bool bKnife = false; oOverrideView(pViewSetup); if (!G::bScoped) { if (G::bAlive || G::bGun) { bPistol = IS_PISTOL(G::iWeapId); bKnife = IS_KNIFE(G::iWeapId); if (Vars.Misc.bFOV || !bKnife || bKnife || bPistol || !bPistol) pViewSetup->m_fFoV = (FLOAT)Vars.Misc.iFOV; }; }; }; FLOAT WINAPI OnGetViewModelFoV(VOID) { static bool bPistol = false; static bool bKnife = false; static FLOAT fFoV = 0.f; fFoV = oGetViewModelFoV(); if (!G::bScoped) { if (G::bAlive || G::bGun) { bPistol = IS_PISTOL(G::iWeapId); bKnife = IS_KNIFE(G::iWeapId); if (Vars.Misc.bFOV || !bKnife || bKnife || bPistol || !bPistol) fFoV = (FLOAT)Vars.Misc.iViewModelFOV; }; }; return fFoV; }; #endif la linia 2948 din util.cpp Code: ON_OFF ( XorString ( "FoV" ), &Vars.Misc.bFOV ); if ( Vars.Misc.bFOV ) { ImGui::SliderInt ( XorString ( "W-View" ), &Vars.Misc.iFOV, 60, 120, XorString ( "%.0f" ) ), \ ImGui::SliderInt ( XorString ( "W-Model" ), &Vars.Misc.iViewModelFOV, 60, 120, XorString ( "%.0f" ) ); }; din endscene
Message the creator of this build and ask him to give you the src, but you need rank on forum to get it.
I had DEVELOPER and another rank and I don't know why last time I joined they dissapeared. I will ask the creator! Thank you!